• Gamification model could be implemented as well.
  • The general life logging purposed to present and build user surrogate memory.
  • Surrogate memory is a episodic - semantic memory.
    • Sometimes, there are episodic memory loss. For example, forgot to bring key.
    • Sometimes, the individual itself is in denial.
  • General life logging or quantified self implementation is not popular. However, each of specific implementations have more demands (for example, FitBit and Foursquare). Hence, the ability to have a flexible life logging tools to adapt based on specific needs will benefit social research.arch.